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A Lucid Sense of Action
There have been lots of groundbreaking games recently: games like Batman: Arkham Asylum, Uncharted 2, Brutal Legend, Dragon Age, and Assassins Creed 2. These games speak to the controversy over stories in games. Some people think stories are crucial in games and others think they are irrelevant (like stories in pornography as John Carmak once said). As a gamer I think story in terms of any grand plot is pretty irrelevant. I can never remember the plots of game stories even when I am playing the games, though I can remember plots well in books. But these recent games really marry and integrate story, environment (virtual world), cinemagraphic effects, and game play.
Uncharted 2 is the best example of a game that truly integrates cinemagraphic effects, story, and game play. In fact, at times in the game you cannot really tell whether you are watching a movie or playing a game. And the cinemagraphic effects and game play constantly enact the swashbuckling story of the game. What this creates is what I will call a sense of “lucid action”. When I act in the game (embodied by my character) I always know why I am doing what I am doing and I understand what my actions mean in the “emotional economy” of the story.
The story in Uncharted 2 is a rather typical Raiders of the Lost Ark sort of story. The plot is not important really. What is important is how the plot elements integrate with cinemagraphic effects and game play to create a lucid sense of action in the way I just defined it.
Assassins 2 is a deeper example. The game faithfully recreates Renaissance Italy, tells a complex story of conspiracy, betrayal, and intrigue, and creates powerful cinemagraphic moments (e.g., when you survey the landscape atop a high tower or when you assassinate a powerful figure and then say prayers over his dying body). The game also gives the player an encyclopedia of information about the Renaissance and Italy in small chunks. Again, I do not remember or even understand all the details of the plot. But the plot motifs, the amazing virtual Renaissance Italy, the cinemagraphic effects, the encyclopedic information, and the game play (conspiring to revenge a conspiracy, enacting the identity of an ancient Assassin) all converge on a lucid sense of action: I know why I am doing what I doing and understand clearly what my actions mean in the emotional economy of the story.
What all this means is that the actions you take—the game play—always means something in the sense of being an answer to questions that flow from the marriage of the story, the environment, and the information you have been given. You know why you are doing what you are doing not just in the sense of the motive, but in the deeper sense of what it means to you (your character) and what it feels like.
Such a lucid sense of action makes for immersive and powerful game play. I would also argue that such a lucid sense of action is an important cognitive state for humans when they are learning and performing at their best. Good scientists have it when they are working at their peak (yes, doing science and the narrative one is a part of in doing specific instances of science have an emotional economy). In fact, a lucid sense of action (in the sense I have defined it) is probably both connected to and more important than “flow” in both gaming (of the sort I am talking about here) and science and other forms of accomplishment.
These new games are setting the way for a new form of entertainment, one based on a lucid sense of action.
Comments
I don't think story in video
I don't think story in video games is irrelevant. I love following the stories of games like Assassin's creed. Having the in-depth story of game interacting with the amazing visuals and action of the gameplay make for a more engaging experience than just action like a marvel vs. capcom type game. A great example is the Mass Effect series. The storyline is completely cohesive over the first two games and I believe they are going to make a third which they have set up to continue on this story which is very engaging in and of itself. Then you add in fun futuristic powers and weapons (and sex with aliens) and you have a great interactive and engaging gaming experience.
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I agree that story and flow
I agree that story and flow aren't irrelevent in videogames. In fact, in my opinion, the only good games are those that HAVE a good in-depth story as well as good gameplay. (There are some exceptions, like Worms 3D.) These kind of games are generally long enough to have an unusual characteristic: every playthrough is a slightly different experience because you have foreknowledge of what will happen and different parts in the story will make more sense or have a different interpretation than you originally thought. One of the best examples of games like this I can give are the mainstream games in the "Tales of ..." series. "Tales of the Abyss" is probably one of the best, because it also deals with some moral issues by using the main character's own transformation from a heartless spoiled brat to a caring resposible adult.
Now that I've said my piece, I'd like to express my gratitude. I was able to decide on a research topic for my writing class in college thanks to your article on CQ researcher and many other articles. I am also using some of your books and articles as sources. As I'm a chronic gamer myself, the benefits of videogames for learning and growth is a very interesting and enjoyable topic. I agree with almost all of what I've read in your book Good Video Games + Good Learning besides your ideas on the importance of plot and content in games, and even that is only because you said "game play is the primary feature of video games; it is what makes them good or bad" as if all gamers are only concerned with game play. While it's true that if you had two games, one with the worst game play ever but the best story ever and one with the the reverse, the one with the bad game play would be a low seller and the one with the bad story would still be a high seller, some gamers prefer games with story and the story can also teach gamers some things.
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