The Legend of Zelda and Philosophy: The Hero of Timelines

And critique me that is the only way any one wil ever get this riht is to be critiqued! 
 
—LINK-FAN-242 
 
In contemporary popular culture, it’s increasingly common for everyday people to “compete” with experts. As journalist Thomas Friedman put the matter: 
 
When everyone has a blog, a MySpace page, or Facebook entry, everyone is a publisher. When everyone has a cell phone with a camera in it, everyone is a paparazzo. When everyone can upload video on YouTube, everyone is a filmmaker. 
 
With the rise of the Internet, people carry these forms of everyday expertise quite far and often organize themselves into “communities of practice” in order to do so. Fan fiction writers organize into groups and even form “colleges” in ways that have virtually professionalized fan fiction writing. Yu-Gi-Oh players see and use language on cards and websites that is as complex and technical as the language in any academic domain. Players of World of Warcraft “mod” (modify) the game by building and downloading models which track and assess myriad elements of game play in highly statistical terms. Gamers make “machinima” movies from games, involving the scripting, lighting, and direction techniques of professional film production. Pop culture now tends to stress production and not just consumption, as well as expertise certified and earned within digital communities and not only via professional forms of degrees and certification. 
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Originally published in: 
The Legend of Zelda and Philosophy
Publication date: 
2008-08
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